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Shapes 3D
3.0
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Public Member Functions | |
| ShapeGroup | addChild (Shape3D...sub_shapes) |
| Shape3D[] | children () |
| Shape3D | child (int n) |
| ShapeGroup | visible (boolean visible) |
| ShapeGroup | moveTo (PVector pos) |
| ShapeGroup | moveTo (float x, float y, float z) |
| ShapeGroup | moveTo (float[] xyz) |
| PVector | getRotVec () |
| PVector | getRotVec (PVector target) |
| float[] | getRotArray () |
| float[] | getRotArray (float[] target) |
| ShapeGroup | rotateTo (PVector angles) |
| ShapeGroup | rotateTo (float[] angles) |
| ShapeGroup | rotateTo (float x, float y, float z) |
| ShapeGroup | rotateToX (float x) |
| ShapeGroup | rotateToY (float y) |
| ShapeGroup | rotateToZ (float z) |
| ShapeGroup | rotateBy (float x, float y, float z) |
| ShapeGroup | rotateBy (float[] angle) |
| ShapeGroup | rotateBy (PVector angles) |
| ShapeGroup | rotateByX (float x) |
| ShapeGroup | rotateByY (float y) |
| ShapeGroup | rotateByZ (float z) |
| void | draw (PGraphics pg) |
Protected Attributes | |
| PVector | pos = new PVector(0,0,0) |
| PVector | rot = new PVector(0,0,0) |
| LinkedList< Shape3D > | children = new LinkedList<Shape3D>() |
| PGraphics | on_canvas |
Simple class to allow a collection of shapes to be moved and rotated as a group.
| ShapeGroup shapes3d.ShapeGroup.addChild | ( | Shape3D... | sub_shapes | ) |
Add one or more shapes to the group
| sub_shapes | the shapes to add, null values are not added |
| Shape3D shapes3d.ShapeGroup.child | ( | int | n | ) |
Get the shape at the given position. If the position is invalid, null is returned.
| n | the position of the shape to return |
| Shape3D [] shapes3d.ShapeGroup.children | ( | ) |
Gets the shapes making up the group
| float [] shapes3d.ShapeGroup.getRotArray | ( | ) |
| float [] shapes3d.ShapeGroup.getRotArray | ( | float[] | target | ) |
If target is not null it is used to store the current position.
| target |
| PVector shapes3d.ShapeGroup.getRotVec | ( | ) |
Get the current rotations as a PVector
| PVector shapes3d.ShapeGroup.getRotVec | ( | PVector | target | ) |
| target | the PVector to fill, if null create a new PVector |
| ShapeGroup shapes3d.ShapeGroup.moveTo | ( | PVector | pos | ) |
Sets the shape's current position.
| pos | the new position |
| ShapeGroup shapes3d.ShapeGroup.moveTo | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Sets the shape's current position.
| x | x coordinate |
| y | y coordinate |
| z | z coordinate |
| ShapeGroup shapes3d.ShapeGroup.moveTo | ( | float[] | xyz | ) |
Sets the shape's current position.
Position is unchanged if the parameter array has less than 3 elements.
| xyz | the coordinates in an array |
| ShapeGroup shapes3d.ShapeGroup.rotateBy | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Rotate shape from its current rotation state by the specified angles (radians)
| x | add this angle to the current x rotation angle |
| y | add this angle to the current y rotation angle |
| z | add this angle to the current z rotation angle |
| ShapeGroup shapes3d.ShapeGroup.rotateBy | ( | float[] | angle | ) |
Rotate shape from its current rotation state by the specified angles (radians) in the array.
Ignored if the array has less than 3 elements.
| angle | an array of relative angles |
| ShapeGroup shapes3d.ShapeGroup.rotateBy | ( | PVector | angles | ) |
Rotate shape from its current rotation state by the specified angles (radians) in the PVector.
| angles | a PVector containing the XYZ relative angles |
| ShapeGroup shapes3d.ShapeGroup.rotateByX | ( | float | x | ) |
Change the rotation about the x axis by the specified amount.
| x | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.rotateByY | ( | float | y | ) |
Change the rotation about the y axis by the specified amount.
| y | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.rotateByZ | ( | float | z | ) |
Change the rotation about the z axis by the specified amount.
| z | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.rotateTo | ( | PVector | angles | ) |
Set the current rotations.
| angles | a PVector containing the x/y/z rotations in radians. |
| ShapeGroup shapes3d.ShapeGroup.rotateTo | ( | float[] | angles | ) |
Set the current rotations. Ignored if the array has less than 3 elements.
| angles | an array containing the x/y/z rotations in radians. |
| ShapeGroup shapes3d.ShapeGroup.rotateTo | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Set the current rotations.
| x | rotation about x axis |
| y | rotation about y axis |
| z | rotation about z axis |
| ShapeGroup shapes3d.ShapeGroup.rotateToX | ( | float | x | ) |
Set the rotation about the x axis
| x | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.rotateToY | ( | float | y | ) |
Set the rotation about the y axis
| y | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.rotateToZ | ( | float | z | ) |
Set the rotation about the z axis
| z | the angle in radians |
| ShapeGroup shapes3d.ShapeGroup.visible | ( | boolean | visible | ) |
Makes this shape group visible or invisible.
| visible | true if you want to see this shape |