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Shapes 3D
3.0
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Public Member Functions | |
| _MD2mesh (int ppCol, MD2_Data mdata) | |
| void | draw (PGraphics pg) |
| void | drawPickBuffer (PGraphics pg) |
| void | update (float delta_t) |
| float | getAnimPos () |
| void | setState (int stateNo) |
| void | setState (int stateNo, boolean repeat) |
| MD2_AnimState | getAnimState (int stateNo) |
| MD2_AnimState[] | getAnimStates () |
| void | orientModel (Orientation orientation) |
| void | centreModel () |
| void | centreModel (PVector offset) |
| void | scaleModel (float scale) |
| PVector | getModOffset () |
| PVector | getModSize () |
| MD2_Data | getData () |
| String | toString () |
Public Member Functions inherited from shapes3d._ShapePart | |
| void | texture (PImage image) |
| void | movie (PApplet pApplet, PImage movie) |
| _ShapePart | uv (float u0, float u1, float v0, float v1) |
| _ShapePart | mesh (int nbrColSlices, int nbrRowSlices) |
| _ShapePart | uvt (TransformUV transformer) |
| _ShapePart | uvwrap (int wrap) |
| void | visible (boolean visible) |
| _ShapePart | fill (int fillColor) |
| _ShapePart | stroke (int col) |
| _ShapePart | strokeWeight (float weight) |
| _ShapePart | drawMode (int mode) |
| boolean | isVisible () |
| float | strokeWeight () |
| int | fill () |
| int | stroke () |
| int | drawMode () |
| PImage | texture () |
Protected Member Functions | |
| _ShapePart | applyUV () |
Protected Member Functions inherited from shapes3d._ShapePart | |
| _ShapePart (int ppCol) | |
| _ShapePart (int ppCol, String tag) | |
| void | drawWhat () |
| boolean | isValidDrawMode (int mode) |
Protected Attributes | |
| PVector | pos = new PVector(0,0,0) |
| PVector | rot = new PVector(0,0,0) |
| int | pickColor |
| boolean | pickable = false |
| PGraphics | on_canvas = null |
| PMatrix | on_canvas_matrix |
Protected Attributes inherited from shapes3d._ShapePart | |
| int | fillColor = BLUE |
| int | strokeColor = YELLOW |
| float | strokeWeight = 2.0f |
| int | drawMode = SOLID | WIRE |
| boolean | visible = true |
| boolean | useSolid |
| boolean | useWire |
| boolean | useTexture |
| PImage | skin = null |
| TransformUV | transformer = TransformUV.ROT0 |
| float | u0 = 0 |
| float | u1 = 1 |
| float | v0 = 0 |
| float | v1 = 1 |
| int | wrap = REPEAT |
| final int | partPickColor |
Additional Inherited Members | |
Public Attributes inherited from shapes3d._ShapePart | |
| String | tag |
Public Attributes inherited from shapes3d.utils.SConstants | |
| int | WIRE = 0x00000011 |
| int | SOLID = 0x00000012 |
| int | TEXTURE = 0x00000014 |
| int | DRAWALL = WIRE | SOLID | TEXTURE |
| int | WHITE = 0xFFFFFFFF |
| int | BLACK = 0xFF000000 |
| int | GREY = 0xFFC0C0C0 |
| int | RED = 0xFFFF0000 |
| int | GREEN = 0xFF00FF00 |
| int | BLUE = 0xFF0000FF |
| int | YELLOW = 0xFFFFFF00 |
| int | PURPLE = 0xFFFF00FF |
| int | CYAN = 0xFF00FFFF |
| int | ORANGE = 0xFFFFC000 |
| int | CW = 1 |
| int | CCW = 2 |
| int | ALL = 0b11111111 |
| int | BOTTOM = 0b00000001 |
| int | TOP = 0b00000010 |
| int | FRONT = 0b00000100 |
| int | BACK = 0b00001000 |
| int | LEFT = 0b00010000 |
| int | RIGHT = 0b00100000 |
| int | BODY = 0b00000001 |
| int | END0 = 0b00000010 |
| int | END1 = 0b00000100 |
| float | ONE_DEG_T = (float) (Math.PI / 180.0) |
| PathOrthogonal | ORTHO_X = new PathOrthogonal.PathNormalX() |
| PathOrthogonal | ORTHO_Y = new PathOrthogonal.PathNormalY() |
| PathOrthogonal | ORTHO_Z = new PathOrthogonal.PathNormalZ() |
| PathOrthogonal | ORTHO_A = new PathOrthogonal.PathNormalAMC() |
| TransformUV | ROT_0 = TransformUV.ROT0 |
| TransformUV | ROT_90 = TransformUV.ROT90 |
| TransformUV | ROT_180 = TransformUV.ROT180 |
| TransformUV | ROT_270 = TransformUV.ROT270 |
| TransformUV | FLIP_H = TransformUV.FLIPH |
| TransformUV | FLIP_V = TransformUV.FLIPV |
| Rotation | ROTATION_ZERO = new Rotation() |
| int | T_BOX = 0x1001 |
| int | T_DOME = 0x1002 |
| int | T_CONE = 0x1003 |
| int | T_ELLIPSOID = 0x1004 |
| int | T_EXTRUSION = 0x1005 |
| int | T_LATHESTOCK = 0x1006 |
| int | T_MD2 = 0x1007 |
| int | T_SKYBOX = 0x1008 |
| int | T_SKYDOME = 0x1009 |
| int | T_TERRAIN = 0x100A |
| int | T_TUBE = 0x100B |
| int | C_LATHESURFACE = 0x2001 |
| int | C_OVAL = 0x2002 |
| int | C_POLYGON = 0x2003 |
| int | P_BCURVE2D = 0x3001 |
| int | P_BCURVE3D = 0x3002 |
| int | P_BSPLINE2D = 0x3003 |
| int | P_BSPLINE3D = 0x3004 |
| int | P_LINEAR = 0x3005 |
| int | P_LISSAJOUS = 0x3006 |
| int | P_RING = 0x3007 |
| int | P_SPIRAL = 0x3008 |
This class is responsible for managing the animation and rendering of the MD2 model
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protectedvirtual |
Implements shapes3d._ShapePart.
| void shapes3d._MD2mesh.centreModel | ( | ) |
Centers the model so it evenly spaced over (0,0,0) Note: this will change all the XYZ points in the model
| void shapes3d._MD2mesh.centreModel | ( | PVector | offset | ) |
Centers the model so it evenly spaced over a given offset useful if we have 2 linked models. Note: this will change all the XYZ points in the model
| offset | the distance to move vertices |
|
virtual |
Draw this part on to a graphics context
| pg | the graphics context |
Implements shapes3d._ShapePart.
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virtual |
Draw this part on to a graphics context
| pg | the pick buffer graphics context |
Implements shapes3d._ShapePart.
| float shapes3d._MD2mesh.getAnimPos | ( | ) |
Gets the current animation position. Integer part is frame number and fractional part is interpolation value to next frame.
| MD2_AnimState shapes3d._MD2mesh.getAnimState | ( | int | stateNo | ) |
get a particular animation state
| stateNo |
| MD2_AnimState [] shapes3d._MD2mesh.getAnimStates | ( | ) |
Allows user to get and use any animation states available
| PVector shapes3d._MD2mesh.getModOffset | ( | ) |
Get the offset of the model center from (0,0,0)
| PVector shapes3d._MD2mesh.getModSize | ( | ) |
Get the size of the model
| void shapes3d._MD2mesh.orientModel | ( | Orientation | orientation | ) |
Centers the model so it evenly spaced over (0,0,0) Note: this will change all the XYZ points in the model
| void shapes3d._MD2mesh.scaleModel | ( | float | scale | ) |
Scales the model Note: this will change all the XYZ points in the model
| scale | the scale factor to apply to vertices |
| void shapes3d._MD2mesh.setState | ( | int | stateNo | ) |
Set the model state to be rendered animation is repeated for ever.
| stateNo |
| void shapes3d._MD2mesh.setState | ( | int | stateNo, |
| boolean | repeat | ||
| ) |
Set the model state to be rendered
| stateNo | |
| true | = repeat animation is repeated for ever |
| String shapes3d._MD2mesh.toString | ( | ) |
Display the model statistics and memory usage
| void shapes3d._MD2mesh.update | ( | float | delta_t | ) |
Update the interpolation value so that the model is animated.
| delta_t | the increment to be applied to the interpolation value |