Game Control Plus  1.2.2
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org.gamecontrolplus.gui.MEvent Enum Reference

Public Member Functions

String toString ()
 

Public Attributes

 CHANGED =( "Text has changed" )
 
 SELECTION_CHANGED =( "Text selection has changed" )
 
 ENTERED =( "Enter/return key typed" )
 
 LOST_FOCUS =( "TextField/Area lost focus" )
 
 GETS_FOCUS =( "TextField/Area got focus" )
 
 COLLAPSED =( "Control was collapsed" )
 
 EXPANDED =( "Control was expanded" )
 
 DRAGGED =( "Control is being dragged" )
 
 CLICKED =( "Mouse button was clicked" )
 
 PRESSED =( "Mouse button was pressed" )
 
 RELEASED =( "Mouse button was released" )
 
 VALUE_CHANGING =( "Value is changing" )
 
 VALUE_STEADY =( "Value has reached a steady state" )
 
 DRAGGING =( "The mouse is being dragged over a component ")
 
 SELECTED =( "Option selected" )
 GCheckbox & GOption events.
 
 DESELECTED =( "Option de-selected" )
 

Private Member Functions

 MEvent (String desc)
 

Private Attributes

String description
 

Detailed Description

Enumeration of events that can be fired by G4P.

GTextField and GTextArea events
CHANGED Text has changed
SELECTION_CHANGED Text selection has changed
ENTERED Enter/return key typed
LOST_FOCUS TextField/Area lost focus
GETS_FOCUS TextField/Area got focus

GPanel events
COLLAPSED Control was collapsed
EXPANDED Control was expanded
DRAGGED Control is being dragged

Button control events (PRESSED and RELEASED are not fired by default) CLICKED Mouse button was clicked
PRESSED Mouse button was pressed
RELEASED Mouse button was released

Slider control events events
VALUE_CHANGING Value is changing
VALUE_STEADY Value has reached a steady state
DRAGGING The mouse is being dragged over a component

GCheckbox & GOption events
SELECTED ( "Option selected <br> DESELECTED ( "Option de-selected

Author
Peter Lager