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Game Control Plus
1.2.2
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Public Member Functions | |
| MTimer (PApplet theApplet, Object obj, String methodName, int delay) | |
| MTimer (PApplet theApplet, Object obj, String methodName, int delay, int initDelay) | |
| void | start () |
| void | start (int nrepeats) |
| void | stop () |
| boolean | isRunning () |
| void | setInterval (int interval) |
| void | setInitialDelay (int initDelay) |
| void | setDelay (int delay) |
| int | getInterval () |
| int | getInitialDelay () |
| boolean | isValid () |
Protected Member Functions | |
| void | createEventHandler (Object handlerObj, String methodName) |
| void | fireEvent () |
Protected Attributes | |
| PApplet | app |
| Object | eventHandlerObject = null |
| Method | eventHandlerMethod = null |
| String | eventHandlerMethodName |
| int | nrepeats = -1 |
| Timer | timer = null |
Additional Inherited Members | |
Public Attributes inherited from org.gamecontrolplus.gui.MConstantsInternal | |
| String | SLIDER_STYLES = "|grey_blue|blue18px|green_red20px|purple18px|red_yellow18px|" |
| String | DEFAULT_SLIDER_STYLE = "grey_blue" |
| int | DRAW_METHOD = 0x00000001 |
| int | MOUSE_METHOD = 0x00000002 |
| int | PRE_METHOD = 0x00000004 |
| int | KEY_METHOD = 0x00000008 |
| int | POST_METHOD = 0x00000010 |
| int | ALL_METHOD = 0x0000001f |
| int | RUNTIME_ERROR = 0xf0000000 |
| int | MISSING = 0x01000001 |
| int | NONEXISTANT = 0x01000002 |
| int | EXCP_IN_HANDLER = 0x81000003 |
| int | OFF_CONTROL = 0 |
| int | OVER_CONTROL = 1 |
| int | PRESS_CONTROL = 2 |
| int | DRAG_CONTROL = 3 |
| int | TINT_FOR_ALPHA = 255 |
| int | I_NONE = 0 |
| int | I_TL = 1 |
| int | I_TR = 2 |
| int | I_CL = 4 |
| int | I_CR = 8 |
| int | I_INSIDE = 16 |
| int | I_COVERED = 32 |
| int | I_MODES = 63 |
| int | MERGE_RUNS = 256 |
| int | CLIP_RUN = 512 |
| int | COMBI_MODES = 768 |
| int[][] | grid |
| BasicStroke | pen_1_0 = new BasicStroke(1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) |
| BasicStroke | pen_2_0 = new BasicStroke(2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) |
| BasicStroke | pen_3_0 = new BasicStroke(3, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) |
| BasicStroke | pen_4_0 = new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND) |
This class is used to trigger events at user defined intervals. The event will call a user defined method/function. The only restriction is that the method used has a single parameter of type GTimer and returns void eg
void fireBall(GTimer timer){ ... }
Each timer object must have its own handler
It has no visible GUI representation so will not appear in the GUI.
| org.gamecontrolplus.gui.MTimer.MTimer | ( | PApplet | theApplet, |
| Object | obj, | ||
| String | methodName, | ||
| int | delay | ||
| ) |
Create the GTimer object with this ctor.
'methodName' is the method/function to be called every 'interval' milliseconds. 'obj' is the object that contains the method/function 'methodName'
For most users 'methodName' will be in their main sketch so this parameter has the same value as 'theApplet'
| theApplet | a reference to the PApplet object (invariably this) |
| obj | the object that has the method to be executed (likely to be this) |
| methodName | the name of the method to be called by the timer |
| delay | the initial delay and the time (in millisecs) between function calls |
|
protected |
See if 'obj' has a method called 'methodName' that has a single parameter of type GTimer and if so keep a reference to it.
| obj | |
| methodName |
|
protected |
Attempt to fire an event for this timer. This will call the method/function defined in the ctor.
| int org.gamecontrolplus.gui.MTimer.getInitialDelay | ( | ) |
Get the initial delay time (milliseconds).
| int org.gamecontrolplus.gui.MTimer.getInterval | ( | ) |
Get the interval time (milliseconds) between events.
| boolean org.gamecontrolplus.gui.MTimer.isRunning | ( | ) |
Is the timer running?
| boolean org.gamecontrolplus.gui.MTimer.isValid | ( | ) |
See if the GTimer object has been created successfully
| void org.gamecontrolplus.gui.MTimer.setDelay | ( | int | delay | ) |
Sets the initial delay and the interval between events.
This is equivalent to calling both -
setInterval(delay); setInitialDelay(delay);
| delay | initial delay and interval in milliseconds |
| void org.gamecontrolplus.gui.MTimer.setInitialDelay | ( | int | initDelay | ) |
Set the delay before the first event is triggered
| initDelay | initial delay in milliseconds |
| void org.gamecontrolplus.gui.MTimer.setInterval | ( | int | interval | ) |
Set the interval between events
| interval | delay between events in milliseconds |
| void org.gamecontrolplus.gui.MTimer.start | ( | ) |
Start the timer (call the method forever)
| void org.gamecontrolplus.gui.MTimer.start | ( | int | nrepeats | ) |
Start the timer and call the method for the number of times indicated by nrepeats If nrepeats is <=0 then repeat forever
| nrepeats |
| void org.gamecontrolplus.gui.MTimer.stop | ( | ) |
Stop the timer (can be restarted with start() method)