Game Control Plus  1.2.2
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org.gamecontrolplus.ControlSlider Class Reference
Inheritance diagram for org.gamecontrolplus.ControlSlider:

Public Member Functions

float getTotalValue ()
 
void reset ()
 
boolean isRelative ()
 
String toText (String tab)
 
- Public Member Functions inherited from org.gamecontrolplus.ControlInput
String getName ()
 
float getValue ()
 
float getTolerance ()
 
void setTolerance (final float i_tolerance)
 
float getMultiplier ()
 
void setMultiplier (final float i_multiplier)
 

Protected Attributes

float totalValue = 0f
 
- Protected Attributes inherited from org.gamecontrolplus.ControlInput
float actualValue = 0f
 
float tolerance = 0f
 
float multiplier = 1f
 
final String actualName
 
int inputType
 

Package Functions

 ControlSlider (final Component i_component)
 
void update ()
 
void updateRelative ()
 
- Package Functions inherited from org.gamecontrolplus.ControlInput
 ControlInput (final Component i_component)
 

Additional Inherited Members

- Public Attributes inherited from org.gamecontrolplus.gui.KConstants
final float INPUT_UI_HEIGHT = 24
 
final float DESC_UI_HEIGHT = 30
 
final float ELEMENT_UI_GAP = 4
 
final float INPUT_UI_LENGTH = 220
 
final float DESC_UI_LENGTH = 300
 
final float TEXTFIELD_GAP = 4
 
final float INICATOR_D = 12
 
final float CONNECTOR_SIZE_R = 10
 
final float CONNECTOR_SIZE_R2 = CONNECTOR_SIZE_R * CONNECTOR_SIZE_R
 
final float CONNECTOR_SIZE_D = 2 * CONNECTOR_SIZE_R
 
final int INPUT = 0x01
 
final int DESC = 0x02
 
final float FONT_SIZE = 12
 
final int PANEL_WIDTH = 320
 
final int PANEL_HEIGHT = 280
 
final int UI_BUTTON = 0x01
 
final int UI_COOLIEHAT = 0x02
 
final int UI_SLIDER = 0x03
 
final int UI_DESCRIPTOR = 0x04
 
final int[] UI_E_BACK = new int[] { 0, 0xFFFFD0D0, 0xFFD0FFD0, 0xFFD0D0FF, 0xFFFFD0D0 }
 
final int BACKGROUND = 0xFFF0FFF0
 
final int PANEL = 0xFF208020
 
final int BORDER = 0xFF4040A0
 
final int CONNECTION = 0xFF8080A0
 
final int HIGHLIGHT = 0xFFFF40FF
 
final int NAME_AREA = 0xFFC8C8FF
 
final int CONNECTOR = 0xFFFFC0FF
 
final int TEXTFILL = 0xFF000080
 
final int PRESSED = 0xFFFF3030
 
final int RELEASED = 0xFF802020
 
final int SLIDER_CURSOR = 0xFFFF4040
 
int WORKING = 0
 
int CANCELLED = 1
 
int FINISHED = 2
 
int NOT_OVER = 0x0000
 
int OVER_CONNECTOR = 0x0100
 
int ON_PRESS = 0
 
int ON_RELEASE = 1
 
int WHILE_PRESS = 2
 
int BUTTON_TYPE = 1
 
int HAT_TYPE = 2
 
int SLIDER_TYPE = 3
 
String SEPARATOR = "\t"
 
- Package Attributes inherited from org.gamecontrolplus.ControlInput
final Component component
 

Detailed Description

The slider class is for analog input elements having a value range. Normally this range goes from -1 to 1. You can set a multiplier to increase this range, this is usefull so that you do not have to change the values in your application. You can get the actual value and the total value of a slider. The actual value gives you the current state of the controller. For the total value the actual values for each frame are add. If you not want a slider to react upto a certain value you can set a tolerance value.

Author
Christian Riekoff minor mods by Peter Lager

Constructor & Destructor Documentation

org.gamecontrolplus.ControlSlider.ControlSlider ( final Component  i_component)
package

Initializes a new Slider.

Parameters
i_component

Member Function Documentation

float org.gamecontrolplus.ControlSlider.getTotalValue ( )

For the total value the values for each frame are add. Use this method to get the total value of a slider.

Returns
float, the total value of a slider
boolean org.gamecontrolplus.ControlSlider.isRelative ( )

Use this method to see if a slider is relative. A relative sliders value represents always the change between the current state and the last state.

Returns
boolean, true if the slider is relative
void org.gamecontrolplus.ControlSlider.reset ( )

For the total value the actual values for each frame are add. Use this method to set the totalvalue to 0.

String org.gamecontrolplus.ControlSlider.toText ( String  tab)

Get a text description of this slider

Parameters
tab
Returns
void org.gamecontrolplus.ControlSlider.update ( )
packagevirtual

This method is called before each frame to update the slider values.

Implements org.gamecontrolplus.ControlInput.

Member Data Documentation

float org.gamecontrolplus.ControlSlider.totalValue = 0f
protected

The total Value of the slider