| add(final Vector2D v) | sprites.maths.Vector2D | |
| add(double dx, double dy) | sprites.maths.Vector2D | |
| add(final Vector2D v0, final Vector2D v1) | sprites.maths.Vector2D | static |
| angleBetween(final Vector2D v) | sprites.maths.Vector2D | |
| angleBetween(Vector2D v0, Vector2D v1) | sprites.maths.Vector2D | static |
| ANTI_CLOCKWISE (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | static |
| CLOCKWISE (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | static |
| dist(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | static |
| distance(final Vector2D v) | sprites.maths.Vector2D | |
| distanceSq(final Vector2D v) | sprites.maths.Vector2D | |
| distSq(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | static |
| div(double d) | sprites.maths.Vector2D | |
| div(final Vector2D v, double d) | sprites.maths.Vector2D | static |
| dot(final Vector2D v) | sprites.maths.Vector2D | |
| dot(final Vector2D v0, final Vector2D v1) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | static |
| dotNorm(final Vector2D v) | sprites.maths.Vector2D | |
| getPerp() | sprites.maths.Vector2D | |
| getReflect(final Vector2D norm) | sprites.maths.Vector2D | |
| getReverse() | sprites.maths.Vector2D | |
| isSecondInFOVofFirst(final Vector2D posFirst, final Vector2D facingFirst, final Vector2D posSecond, double fov) | sprites.maths.Vector2D | static |
| length() | sprites.maths.Vector2D | |
| lengthSq() | sprites.maths.Vector2D | |
| MINUS_I | sprites.maths.Vector2D | static |
| MINUS_J | sprites.maths.Vector2D | static |
| mult(double d) | sprites.maths.Vector2D | |
| mult(final Vector2D v, double d) | sprites.maths.Vector2D | static |
| NaN | sprites.maths.Vector2D | static |
| NEGATIVE_INFINITY | sprites.maths.Vector2D | static |
| normalize() | sprites.maths.Vector2D | |
| normalize(final Vector2D v) | sprites.maths.Vector2D | static |
| ONE | sprites.maths.Vector2D | static |
| PLUS_I | sprites.maths.Vector2D | static |
| PLUS_J | sprites.maths.Vector2D | static |
| POSITIVE_INFINITY | sprites.maths.Vector2D | static |
| set(final Vector2D v) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| set(double x, double y) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| sign(final Vector2D v) | sprites.maths.Vector2D | |
| sub(final Vector2D v) (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| sub(final Vector2D v0, final Vector2D v1) | sprites.maths.Vector2D | static |
| toArray() | sprites.maths.Vector2D | |
| toString() (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| truncate(double max) | sprites.maths.Vector2D | |
| Vector2D() | sprites.maths.Vector2D | |
| Vector2D(double x, double y) | sprites.maths.Vector2D | |
| Vector2D(final Vector2D v) | sprites.maths.Vector2D | |
| x (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| y (defined in sprites.maths.Vector2D) | sprites.maths.Vector2D | |
| ZERO | sprites.maths.Vector2D | static |