applyInverseTo(final Vector3D u) | shapes3d.org.apache.commons.math.geometry.Rotation | |
applyInverseTo(final Rotation r) | shapes3d.org.apache.commons.math.geometry.Rotation | |
applyTo(final Vector3D u) | shapes3d.org.apache.commons.math.geometry.Rotation | |
applyTo(final Rotation r) | shapes3d.org.apache.commons.math.geometry.Rotation | |
getAngle() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getAngles(final RotationOrder order) | shapes3d.org.apache.commons.math.geometry.Rotation | |
getAxis() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getMatrix() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getQ0() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getQ1() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getQ2() | shapes3d.org.apache.commons.math.geometry.Rotation | |
getQ3() | shapes3d.org.apache.commons.math.geometry.Rotation | |
revert() | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation() | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(double q0, double q1, double q2, double q3, final boolean needsNormalization) | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(final Vector3D axis, final double angle) | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(final double[][] m, final double threshold) | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(final Vector3D u1, final Vector3D u2, Vector3D v1, Vector3D v2) | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(final Vector3D u, final Vector3D v) | shapes3d.org.apache.commons.math.geometry.Rotation | |
Rotation(final RotationOrder order, final double alpha1, final double alpha2, final double alpha3) | shapes3d.org.apache.commons.math.geometry.Rotation | |